Borja Morales Hernando

Personal Data

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Borja Morales Hernando
12/17/1981, San Sebastian (Spain)
Spanish
Madrid
+34 617634328
r3d |at| rgba.org

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Education

1999-2006: SM in Computer Engineering at "Universidad del País Vasco", Spain. Intensification in Computer Graphics and virtual reality. Thesis: "A practical approach to augmented reality"

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Languages

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Skills

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Professional Activity

November 2007-Present: Ilion Animation Studios

An animation studio focused in producing state-of-the-art computer animated movies for theatrical release around the world

  1. Lighting TD

February 2006-November 2007: Brainstorm Multimedia

Company that develops a broadcast 3d realtime graphics suite

  1. Development of support tools and main programing of eStudio, a virtual set, 3d realtime graphics and film previsualization application
  2. Development of the Maya integration plugin (sdk with Mel/Python) and the maintenance and testing of the 3dsmax integration plugin.
  3. Complete photorealistic virtual set creation for product demonstrations (including modeling, texturing, ilumination, integration and GLSL shader programming for advanced effects)

2005: Ceit

Centro de Estudios e investigaciones técnicas de Guipuzcoa

  1. Scholarship in the development of an augmented reality application under a 3d real enviroment managed by the Ogre3D engine

2002-2004: Dibulitoon

Tv series and cg feature film animation studio

Work as scene modeler and render assistant in:

  • 2004- Supertramps: Feature film nominated for a Goya in 2005
  • 2003- Glup: Feature film nominated for a Goya in 2004
  • 2003- Flour Mill representations for a Museum
  • 2002- Anjé: Feature film nominated for a Goya in 2004
  • 2002- JJ Benitez Planeta Encantado documentary

2002-2005: Courses and conferences and trainings in a government center about different aspects of computer applications

  • Photoshop
  • Web
  • Internet
  • Office

2002-2005: Freelance works in web developments and traditional layout design (posters)

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Interests and Objectives

I love computer graphics as a whole. I am very interested in simulating and modeling different aspects of the physical reality. My objective is to work in team creative activities that involve art and technology.

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Some awards and recognitions

2006: Art Futura 2006 Playstation videogame creation prize to the best graphics
2005: First Prize, "64kb intro" with 195/95/256 at Euskal Encounter13 (Barakaldo)
2005: First Prize, "demo" with XenomorphiC at If Party 05 (Valencia)
2005: Nomination for "best 64kb" at Scene.org Awards 2004 (Germany)
2004: First Prize, "64 kb intro" with Paradise at Euskal Encounter12 (Barakaldo)
2003: First Prize, "demo" with Red at Bcn Party 101 (Barcelona)
2002: First Prize, "gfx 3D" with Enemy Territory at Euskal 11 (Bilbao)
2002: Third Prize, "demo" with Kaptah at Euskal 10 (San Sebastián)
2001: First Prize, "demo" with Dp2 at Xuventude Galicianet (Santiago de Compostela)
2000: First Prize, "demo" with 2nd Floor at Bcn Party 0 (Barcelona)

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Hobbies

I love good cinema, reading science and philosophy, listening to film soundtracks and analyzing the technical and visual aspects of videogames